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Astral Heroes Crack+all Fatal Errors Fixed

Updated: Mar 25, 2020





















































About This Game Astral Heroes is a Collectible Card Game that's simple to learn, exciting to play, and deep enough to challenge even the greatest strategists. It's the spiritual sequel to our older game, Astral Masters, which still enjoys a loyal following over ten years after its release!Astral Heroes uses a truly fair Free-­to-­Play model that never hides the best content behind “pay walls”. There's nothing in the game that you can't have for free, and you won't need to grind for months to build a competitive deck.Why choose Astral Heroes?Fast-paced and simple core gameplay3 different game modesCustom Decks: Construct and play a deck of your own personal designRandom Decks: Improvise a strategy on the fly with a deck of random cardsDraft Tournament: Draft the cards you need before your opponents snatch them!A deep library of well­balanced creatures and spellsNo “junk” – every card in the game can be powerful in the right handsA global Online League – match wits with players from all around the worldGuilds – team up with other players to earn extra bonuses and access special cardsSophisticated and merciless AI opponents that will test your mettleA rich single­player campaign, available for free to every playerIn the new version (1.1) you can find 8 new cards and you can play with 3-color decks. 1075eedd30 Title: Astral HeroesGenre: Free to Play, Indie, StrategyDeveloper:Apus SoftwarePublisher:Apus SoftwareRelease Date: 20 Oct, 2016 Astral Heroes Crack All Fatal Errors Fixed astral cloak of heroes. astral heroes gameplay. astral heroes internal request error. astral heroes wiki. celtic heroes astral armor. astral heroes steam. astral venice heroes 3. astral venice map heroes 3. astral heroes ios. astral heroes android. astral heroes download. astral armor celtic heroes. astral heroes forum. legendary heroes astral star. astral heroes review. astral heroes card list. astral heroes reddit. celtic heroes astral weapon. astral heroes 3. astral heroes cards. astral heroes A fairly well designed and light weight game, but mechanically nothing to really draw you in.If you are a fan of free to play trading card games and looking to try something new, you could certainly do worse than this.But unless you are in desperate need of a new game, I don't recommend it.TL;DR - Not a bad game, but nothing which stands out from the genre to me.. I have played over 500 hours of this free to play game. The game is a two player collectable card game where you play a series of games against others or AI. In my view it counters the three major problems with magic the gathering. 1. Lands - Instead of suffering at the hands of luck and getting too many or too little lands, in Astral Heroes your power level starts at 1 and goes up by one each round. 2. Bad cards that you can't use - In Astral heroes you get to throw out and replce a card each turn as a free action.3. Slow games - Magic the Gathering takes me 10-15 minutes to play a game. I can play three games of Astral heroes in that time.. This is awesome so much nostalgia of the old days playing astral tournament loving this game !. Astral masters was a good game and this is a much improved version. The cards are balanced and the gameplay is quite unique. The F2P price seems reasonable and progressin without $$ appears to be adequate, if a bit slow. This is offset by nice random deck and draft play modes.. I like this game more than Hearthstone.. One of the most realaxing and enjoyable card games I've played to date!It's very simplistic and easy to learn, looks very balanced since there is a power card limit.Full review: https://youtu.be/sLPNbe8ONak. Could be great game if it wasn't tottaly pay to win.. A hidden gem. Fun card game so far, even though it has some flaws.. I'm 19-4 in the custom deck league right now (fighting against players up to level 10 as level 5) and while there is quite a bit of strategizing involved, it's pretty apparent that there are a bunch of imbalanced cards. Can you imagine that one of the cards removes target enemy (or ally?) monster and every monster on the battleground with lower spellpower/mana cost than theirs? It might not sound too OP if you compare it to Twisting Nether/DOOM from HS, but it only costs 6 spellpower for a death alignment card here when you can use multiple of them in a deck and death alignment decks have a lot of spellpower increasing cards.In my opinion there are just too many cards with too high value when you can have multiple in a deck, don't have deathrattle units, most units have around 15 health and you don't run out of cards. Here some examples:Death cards:Banshee 5/19 - 4 spellpower - ability cost 0 - destroy an ally creature and deal 5 damage to all enemy creatures.Cursed Soul 5/16 - 4 spellpower - ability cost 1 - transform adjacent minions to 5/16 cursed soulsLich 5/15 - 5 spellpower - when you summon lich, deal 5 damage to the opponent and all enemy creatures.Void Bolt - 2 spellpower - deal 4 damage to an enemy creature for each empty slot on your side of the board. basically a one hit kill againt most monsters for a low cost, especially in spellpower gain-oriented decks.Greater Demon 8/40 - 8 spellpower - 0 cost ability that deals 8 dmg to one adjacent creature and 8 dmg to all enemy creatures. For that much damage it should cost a little bit even if it requires a lot of spellpower.Spiritual Plague - 6 spellpower - destroy a creature as well as other creatures with lower spellpower cost than the target creature. 6 spellpower is basically midgame only and it shouldn't be enough to reset everything.Order cards:Sword Master 4/12 - 4 spellpower - immediately attacks twice after summoning. Questionable because it can be placed on any board slot, there aren't many health point giving cards and you only have about 30 hp. Pair some of these with low cost boost cards (goblin chieftain, unholy monument, demonic rage), extra attack cards (gryphon, elven hero, elven bard, hasten) or spellpower increasing cards and you have a pretty high chance of killing the opponent before they have 6 monsters on the board.I like the game , but I hope for a bit more balance and closer games.. Good game and graphics New version - 1.2!: Game updated to version 1.2What's new: View duel replays (all duels are recorded and stored on the server) Some cards are changed (see full list on the game forum) Inactive players (not played within last 30 days) lose 1% of their fame every week Magister title now gives +2 life in Custom Decks mode (regardless of the guild level) Caravan cooldown reset is made cheaper 3 new bots added: level 1, 2 and 3. Bugfix: wrong deck selection during the caravan process.ATTENTION! By default your replays are visible to all players. If you don't want other players to access replays of your duels with custom decks, please open game settings and set a tick to make them private. Private replays are visible to you and members of your guild (except recruits).ACTION: price for daily premium decreased by 40%!. Game updated to version 1.01: Main changes:Now the second part of the campaign unlocks upon reaching level-5 in any mode. It is made easier, so level-5 players can pass it.Search Players feature improved.Some cards were changed (full list below).Some bugs were fixed.CHANGED CARDS:Chaos: Tenacious Ooze, +1 attack (to 6) Harpy, +5 astral cost (to 85) Chaotic Wave, +10 astral cost (to 40) Energy Wave, -10 astral cost (to 30)Life: Seeker of Knowledge, -15 astral cost (to 10)Death: Final Sacrifice, +10 astral cost (to 80). Spanish translation.: Looks nice, isn't it? Thanks to Hansi Rojas, who translated the game to Spanish. Very soon this translation will be available in the game!. New version released - 1.1!: 8 new cards added. Player titles give passive abilities, including 3-color decks, initial health boost, card upgrade etc. Some cards were changed (see the full list at the game forums). Player levels now directly depend on fame, so they can decrease Turn time now depends on player's behavior Game UI improved, some bugs fixed. Game updated to version 1.11: Main changes:- Support for user-contributed translations, packages for French and Ukrainian languages included.- Bug fixed: wrong avatar size/placement.- Bug fixed: caravan battle doesn't start.- Some UI improvements.Cards were not changed.How to make your own language pack[astralheroes.com]. New version - 1.13: The game updated to version 1.13! Completed missions are listed at the bottom. Ukrainian translation updated (by Denis Nizhnik). Some AI decks were changed as well as their occurrence probability. Some bugs were fixed.. New version - 1.12!: - Spanish translation added - big respect to Hansi Rojas!- French translation updated - many thanks to Alexandre Rossi.- Guild bonus "Investments" nerfed.- Bugfix: rare freeze during card effects fixed.- Interface: player status autoupdate in the player search results box.- Interface: more convenient card upgrading.- Cards: astral price for Armageddon increased by 10.. New version - 1.2a: The game updated with bugfixes and minor improvements suggested by players on the game forum.

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